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Nightfall

Nightfall makes the night something to actually fear. The surface becomes deadly after dark with buffed mobs, special variants, and no sleep-skipping.

Day/Night cycle

PhaseLength
Day30 minutes
Night5 minutes

Vanilla is 10/10. Here, days are 3× longer for building and gathering, but nights are half as long and twice as lethal.

Beds cannot skip the night. You can still set your spawn point by entering a bed, but time passes naturally. You’ll see:

“The night refuses to end.”

At night, every hostile mob spawned naturally gets these permanent buffs:

StatMultiplier
Max Health2.0× (+100%)
Attack Damage1.6× (+60%)

During rain or thunderstorms, mobs get extra stats on top of the base buff:

StatExtra Multiplier
Max Health+25%
Attack Damage+15%

The further from world spawn a mob spawns, the stronger it becomes:

  • Scaling starts at 500 blocks from spawn
  • At 5,000 blocks, mobs have 2× HP and 1.5× damage
  • Beyond 5,000 blocks, it keeps stacking infinitely

Night mobs can spawn wearing enchanted armor and weapons:

  • Base chance: 15% at spawn
  • +8% per 1,000 blocks from spawn
  • Gear can exceed vanilla enchant limits (Protection X, Sharpness XV, etc.)
  • 22% chance each gear piece drops on death

35% of all zombies (including husks, drowned, zombie villagers) become Runners:

  • Speed II permanently
  • Custom name: Runner

25% of all zombies become Jumpers:

  • Jump Boost II permanently
  • Periodically leaps toward nearby players
  • A zombie can be both a Runner and a Jumper

All plain zombies and zombie villagers force-break doors regardless of difficulty.

Nightfall replaces vanilla night spawns with a weighted extra-spawn system and adds 21 special mob variants, each with unique abilities.

VariantBase ChanceAbility
Skeleton Marksman15%Fires arrows at double speed
Desert Zombie20%Sets you on fire + inflicts Hunger III on hit
Venomous Spider20%Inflicts Poison II on hit
Witch Doctor15%Enhanced witch with stronger potions
Brute Creeper15%Larger explosion radius
Wither Reaper15%Inflicts Wither III on hit
Frozen Stray20%Arrows/melee inflict Slowness II
Ender Stalker12%Periodically teleports closer to you
Plague Zombie18%Inflicts Weakness II + Nausea on hit
Vindicator Berserker15%Enters rage mode below 50% HP (Strength II + Speed II)
Phantom Diver20%Inflicts Blindness on hit
Pillager Sniper15%Crossbow shots deal extra knockback
Siege Zombie12%Breaks blocks to reach you — digs down, breaks walls, breaks ceilings
Flash Creeper10%Explodes much faster
Splitter Creeper10%Splits into smaller creepers on death
Volatile Creeper8%Explodes on death even if killed before primed
Web Weaver12%Places cobweb around the player on hit
Pyro Skeleton10%Shoots flaming arrows
Bomber Skeleton10%Shoots TNT arrows that explode on impact
Blaze Archer8%Skeleton that shoots fire charges
Swarm Zombie10%Spawns additional zombies on death

Variant spawn chance scales with distance from spawn — at max distance, chances are doubled.

Vanilla natural night spawns are disabled. Instead, Nightfall periodically spawns mobs near players:

  • Interval: Every 8 seconds
  • Per player: Up to 4 mobs per cycle
  • World cap: 120 mobs max
  • Range: 20–40 blocks from player
  • Requires darkness: Light level ≤ 7
MobWeight
Zombie6
Skeleton4
Spider3
Creeper2
Witch2
Blaze1
Ghast1
Wither Skeleton1
Piglin1
Enderman1
Magma Cube1

Cross-world mobs can invade! Blazes, Ghasts, and Wither Skeletons may spawn in the Overworld at night.

Buffed night mobs drop 4× XP and have a chance for bonus loot:

  • Base chance: 45% for an extra drop
  • Storm bonus: +25% during rain/thunder (70% total)
ItemWeightAmount
Iron Ingot252–5
Copper Ingot203–6
Arrow208–16
Redstone184–8
Gold Ingot182–4
Coal153–6
Lapis Lazuli153–6
Experience Bottle122–4
Emerald121–3
Glowstone Dust103–6
Diamond81–2
Obsidian61–3
Ender Pearl61–2
Blaze Rod61–2
Name Tag31
Totem of Undying11

If you disconnect during night in a managed world, a dummy zombie wearing your gear spawns at your location:

  • Named: *Player* (sleeping)
  • If the dummy is killed before you log back in, you die on rejoin
  • Drops your inventory at the death location
  • Fire-resistant so daytime sun won’t auto-kill it

During thunderstorms, 60% of naturally spawned creepers spawn already charged.

CommandPermissionDescription
/nightfall statusnightfall.adminCheck day/night status and mob modifiers
/nightfall daynightfall.adminForce day
/nightfall nightnightfall.adminForce night
/nightfall mobsnightfall.adminToggle buffed mobs on/off
/nightfall reloadnightfall.adminReload config
  • Build walls and lighting around your base early
  • The night is short — if you can survive the first wave, dawn comes fast
  • Runner + Jumper zombies are the biggest threat. Always keep food for sprinting
  • Don’t disconnect during night unless you’re in a completely sealed room
  • Underground is not safe — Siege Zombies break blocks to reach you
  • The further you explore from spawn, the more dangerous nights become